Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(HTMLImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap)' I saw reference to the same error here but the implementation was different from mines. When I draw the cavas or extend the JCrop highlighted handles or move them then it shows this error "failed to execute 'drawimage' on 'canvasrenderingcontext2d' no function was found that matched the signature provided" Please check my code below. Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(HTMLImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap)' drawImage â index.html:39TypeError: Type error Failed to execute 'drawImage' on 'CanvasRenderin ï¼ | å¾®ä¿¡å¼æ¾ç¤¾åº Answer by Cash Macias Ok so I'm creating a game with JavaScript Canvas Elements and such. CanvasRenderingContext2D CanvasRenderingContext2D Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas)' When I use standard fabric.Image class, everything works correctly. Example. Link here This makes me think there's something wrong with my setup, but I can't figure out what it ⦠Failed to execute